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Before, only personality helped decide how much you liked someone. Every character in the game is so variably attractive to each character, with obvious effects on romantic interactions (i.e.Now, as you create each Sim, you get to pick turn-ons and turn-offs for each of them. The "I really, really, really, really like you" factor). Similarly, the concept of fury showed in the example too.While in normal Sims play your character has desires which can be satisfied, the date mode opens up your partner's too.So, seeing what they'll like to do allows you to play towards them.
At which point, the clock starts ticking and it's up to you to keep your partner interested.
Anyone who's ever been in a failing relationship when asking whether someone wants a cup of tea leads to a four hour screaming row will sympathise.