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You can also store several ’stocks’ in the meter, and chain them together with repeated hits of the ‘A’ button — a long chain can eradicate most everything aside from bosses, and it feels great to unleash that stored up fury.
The Extella gauge fills quickly, but the other two special moves are used more sparingly; the first, Moon Drive, relies on a separate, slow-filling meter, and lets your Servant transform — Sailor Moon-style — into a powered-up version of themselves, complete with killer attacks and a brand new costume.
Hit ‘B’ at the jumping off point of a sector and you’ll rocket through digital space, following a twisting path of flowing data as it winds its way in and around the stage to your next destination.
It’s seriously stylish, and it also gives the gameplay a distinct feel; since travelling between sectors is almost instantaneous and doesn’t involve meeting any enemies, you’re hacking and slashing for keeps at pretty much every moment — there are no unimportant spots on the map, and that makes for a thrilling, steadily high pace throughout. The ‘Master’, which can bear your name and be male or female (and changed at any time), feels like a player avatar, and the game starts right off the bat with the first Servant, Nero, already very much enamored with that Master.
On the ground, that involves a lot of targeted hacking and slashing from your Servant, and that core action gameplay in Fate is a blast.
The left stick moves your character, ‘Y’ performs a fast, weak attack, ‘X’ takes care of the heavier (and slower) hits, and ‘B’ jumps.
EXTELLA originally released on the PS4 and Vita in 2016, but has now come to the Switch with all DLC and an exclusive costume included.
Even if you’ve never touched a Fate title before, EXTELLA is well worth a look — this is a colourfully appealing character action title with fast-paced gameplay and an engaging, visual novel-like story., dropping you right in the middle of the action, Fate/EXTELLA seems to start somewhere beyond that; ‘bewilderment’ is perhaps a good way to describe how we felt trying to follow the opening moments. The Holy Grail War saw different pairs of ‘Servants’ — incarnations of historical and mythological figures — and ‘Masters’ — the humans controlling them — vying for control of the Moon Cell, a digital lunar lifeform that can grant its bearer any wish of their choosing.
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Different strings of weak and strong attacks, both on the ground and in the air, will trigger combos (with more unlocked as you level up), and there’s quite a variety in the movelists; we settled on a few bread and butter routines for each character, but still found plenty of room for experimenting with flashier chains in certain situations.
Combat is fast, responsive, and has an excellent sense of flow — the perfect fit for a musou setup, which sees you overpowering huge groups of enemies in style.
EXTELLA’s story follows the events of Fate/EXTRA on the PSP (and the Japan-only EXTRA CCC), in which a massive conflict known as the Holy Grail War was fought inside the digital realm of SE. When EXTELLA kicks off, this conflict is over; Nero Claudius (one-time emperor of Rome reborn in feminine form) and her Master have won the war, and alongside it the Regalia — a ring that can hold her Master inside it.
But something’s not right, and it’s not long before an enemy appears inside SE. PH to threaten their reign — wielding their own Regalia.It helps that the translation is top-notch, and the characters — especially the three main playable Servants — are very well drawn, and watching the relationships between them and their Masters unfold (more on that later! In terms of gameplay, Fate/EXTELLA should feel much more familiar than the story.